Sunday, March 31, 2013

Conal part dieu

So here's progress... still figuring some things out. I need more destruction at the base of the stalagtite (/mite?). Maybe I'll add the 'kill it with fire' fire and change the lighting. We'll see.

Sunday, March 17, 2013

Conal part une

Here's what I'm thinking for the paint job. A narrative with action. Pretty contrived, although I want old school. Just a sketch for now. Not a lot of time on my end, and this is pretty much the direction I'm going. I wanted lizard like-sasquatches, or sasquatch-like lizards in it, or cryptids. Especially since that group in 'Finding Bigfoot' in Animal Planet ain't finding anything.

Friday, March 15, 2013

Conan pt1

AAAAAAAND WE'RE BACK! So here is my initial sketch of Conan the Mangorian. Narrative is still up in the air... maybe a post destruction shot, an action shot... gonna add a chick maybe

Friday, March 8, 2013

figured I'd post something...


some new old stuff... Red Hood from my non-existent "Fairy Tales" Entry

Monday, October 3, 2011

The Soul Reaper. Scythe weapon of the depraved demon.

Thursday, September 22, 2011

and even further still..



so here is a lil bit further along,... just going in a putting 1 or 2 hours every now and again. so as you can see in the newer version (Left) I just went in and added more muscle detail, more facial features, and TOES!!! soon Imma build some armor and cover it all up! YAHOO! as far as the style of armor, I'm thinking something along the lines of Mass Effect, (space aged stuff) it's the face... makes me think of the characters from that game

Friday, September 16, 2011

a lil further along...



heres the newer version in comparison to the first. More gruff face, wider shoulders and hips, longer arms... nipples. yah know...I think I'm liking the one eye... hmmmmm

Thursday, September 15, 2011

quick sculpt...thing




heres a thing... only way I can describe him is as some sort of faun-like creature. so this is about an hour foolin around in Mudbox, just a'pushin and a'pullin and this is what I got. He's gots legs but I dont really like the way they are shaping up at the moment so I'm prolly gonna go back and work something out, widen his midsection back for starters, I was originally going for more of a district 9 alien body type. who knows I might take this guy to a semi decent level, maybe some armour, or perhaps a LOINCLOTH!!! mmmmmmmm loin

Wednesday, August 31, 2011

depraved WIP


The depraved WIP. Just getting the base coat started, and I have a few more hours of sculpting before he is done. The Move has stopped all production for me.

water buffalo


A WIP of somethieng I was working on before the move began. I have alot more of his armor and clothing modeled out in Maya I just havnt brought it all into mudbox yet.
Probably wont get to him again until the move is complete.

Monday, August 22, 2011

God of War entry




so here is what I entered into cghub.com's God of War Drawing Jam. came down to the wire on this one (thats what I get for procrastinating). could use a bit more refinement, but over all I'm pretty pleased with how it came out, although I must say it looks pretty desaturated on cghub.com, stupid interweb always ruining my saturation. the flame needs a bit more work, really hard to draw believable flames

Sunday, August 7, 2011

Aliens falling from skies on cowboys


Ive been watching Falling Skies on TNT and I also saw Cowboys and Aliens this weekend as well.

Ive had aliens on the brain so I took a hour break to sketch this guy out real quick like in Mudbox. I just wanted to get the alien menace out of my skull, so in an effort to purge the images in my head I made my own version of some kind of gray, with a weird neck for some reason.

Friday, August 5, 2011

nautalis update

here is a lil update for my cghub challenge "bio organic vessel" probably wont be able to finish it seeing as I havnt yet added any bump, normal, etc... nor have I begun the rider... nor have I found a BG to render against per the requirements of the challenge and its due in TWO DAYS!!!. Oh welst... I can still sexxxy it up and keep it for my own. I've also been having some weird "UV"/stretching issues on the seat... the color I paint in Mud stretches and warps when moving from Mud to Maya and vice versa


Wednesday, August 3, 2011

depraved WIP



One of the many projects Ive been working on. Built him as a zsphere model, did some basic forming in zbrush, retopologized to a clean base mesh in topogun and sculpting him in mudbox.

Friday, July 29, 2011

cghub challenge ideas




so this is my initial idea for cghubs monthly challenge 3d creature planets "bio organic vessel". I have'nt officially entered yet, and the deadline is 1 week from now but I liked the topic so I'm considering entering with this little number. It's a nautalis speed bike, complete with racer, let me know what you guys think. will post more updates later

Saturday, July 9, 2011

chamberlain beauty shots







chamberlain turntable!!!



Here is the chamberlain all finished up (for the most part) probably gonna go in and tweak a few things here and there, but other than that... DONE!!! so a few insider secrets... the details on the "cloak" on his back... normal map, same with the cuff and spikes, everything else is high rez sculpt toppin out at 5,621,560 polys. No worries, my beast of a computer handled it pretty darn well. BINGO! BANGO! BONGO!

Friday, July 8, 2011

chamberlain update...AGAIN!!!




So here is the torn shirt! Maybe a lil bit of tweaking here and there, but is looking perty good so far, about what I imagined. All that is really left is the cloak over his back, which shouldn't take very long to finish. Once that is pau, gonna import them into the scene file with the completed chamberlain and render away!!!

Wednesday, July 6, 2011

chamberlain revisit/update



so I decided to go back into the chamberlain and finish him up. After a few long hours of continuing to fail at displacement implementation in Maya, I decided to "screw it" and just do it up fancy with Mudbox, so I begin with the color. It's funny, in my mind he is not that colorful, but in the film, he's got a pretty wide spectrum, I am also taking quite a bit of liberties anyway. So here is a render out of Mud with the default lighting, but with some tweaks in the material attributes, i.e. fresnel scattering, gloss, etc... so once I get the color to a good enough spot I'm gonna do a pose layer, export that lower rez posed mesh to maya and build the cloak, then send the cloak to muddy for texturing, as I said before I'm gonna try to do as much of the detailing on the cloak straight in Maya, just to keep things simple.




Tuesday, June 21, 2011

quick Sculpt and a quick paint (WIP)




Well I finally got the new computer up and running. Got my software, backed-up files and all my fun stuff back in place. Work, for me at least, has slowed down and Im not so exhausted anymore when I get home, so I was able to start sculpting again.
Trying out the newest version of mudbox. Did a bunch of sculpts that will never see the light of day as I tried and tested the newest version. Not alot of new features that are amazing or anything, but the way it sculpts and how it handles files is greatly improved from what I can tell.
Here is the first sculpt I did in Mudbox in a long time. I spent a couple hours total on this guy. Quick sculpt and a quick paint. Still A WIP as I want to finish his painting and there are a few things to work on in the sculpt.