So here's progress... still figuring some things out. I need more destruction at the base of the stalagtite (/mite?). Maybe I'll add the 'kill it with fire' fire and change the lighting. We'll see.
Sunday, March 31, 2013
Sunday, March 17, 2013
Conal part une
Friday, March 15, 2013
Conan pt1
Friday, March 8, 2013
Thursday, September 22, 2011
and even further still..

so here is a lil bit further along,... just going in a putting 1 or 2 hours every now and again. so as you can see in the newer version (Left) I just went in and added more muscle detail, more facial features, and TOES!!! soon Imma build some armor and cover it all up! YAHOO! as far as the style of armor, I'm thinking something along the lines of Mass Effect, (space aged stuff) it's the face... makes me think of the characters from that game
Friday, September 16, 2011
a lil further along...
Thursday, September 15, 2011
quick sculpt...thing

heres a thing... only way I can describe him is as some sort of faun-like creature. so this is about an hour foolin around in Mudbox, just a'pushin and a'pullin and this is what I got. He's gots legs but I dont really like the way they are shaping up at the moment so I'm prolly gonna go back and work something out, widen his midsection back for starters, I was originally going for more of a district 9 alien body type. who knows I might take this guy to a semi decent level, maybe some armour, or perhaps a LOINCLOTH!!! mmmmmmmm loin
Wednesday, August 31, 2011
depraved WIP
water buffalo
Monday, August 22, 2011
God of War entry
so here is what I entered into cghub.com's God of War Drawing Jam. came down to the wire on this one (thats what I get for procrastinating). could use a bit more refinement, but over all I'm pretty pleased with how it came out, although I must say it looks pretty desaturated on cghub.com, stupid interweb always ruining my saturation. the flame needs a bit more work, really hard to draw believable flames
Sunday, August 7, 2011
Aliens falling from skies on cowboys
Ive been watching Falling Skies on TNT and I also saw Cowboys and Aliens this weekend as well.
Ive had aliens on the brain so I took a hour break to sketch this guy out real quick like in Mudbox. I just wanted to get the alien menace out of my skull, so in an effort to purge the images in my head I made my own version of some kind of gray, with a weird neck for some reason.
Friday, August 5, 2011
nautalis update
here is a lil update for my cghub challenge "bio organic vessel" probably wont be able to finish it seeing as I havnt yet added any bump, normal, etc... nor have I begun the rider... nor have I found a BG to render against per the requirements of the challenge and its due in TWO DAYS!!!. Oh welst... I can still sexxxy it up and keep it for my own. I've also been having some weird "UV"/stretching issues on the seat... the color I paint in Mud stretches and warps when moving from Mud to Maya and vice versa 

Wednesday, August 3, 2011
depraved WIP
Friday, July 29, 2011
cghub challenge ideas

so this is my initial idea for cghubs monthly challenge 3d creature planets "bio organic vessel". I have'nt officially entered yet, and the deadline is 1 week from now but I liked the topic so I'm considering entering with this little number. It's a nautalis speed bike, complete with racer, let me know what you guys think. will post more updates later
Saturday, July 9, 2011
chamberlain turntable!!!
Here is the chamberlain all finished up (for the most part) probably gonna go in and tweak a few things here and there, but other than that... DONE!!! so a few insider secrets... the details on the "cloak" on his back... normal map, same with the cuff and spikes, everything else is high rez sculpt toppin out at 5,621,560 polys. No worries, my beast of a computer handled it pretty darn well. BINGO! BANGO! BONGO!
Friday, July 8, 2011
chamberlain update...AGAIN!!!

So here is the torn shirt! Maybe a lil bit of tweaking here and there, but is looking perty good so far, about what I imagined. All that is really left is the cloak over his back, which shouldn't take very long to finish. Once that is pau, gonna import them into the scene file with the completed chamberlain and render away!!!
Wednesday, July 6, 2011
chamberlain revisit/update

so I decided to go back into the chamberlain and finish him up. After a few long hours of continuing to fail at displacement implementation in Maya, I decided to "screw it" and just do it up fancy with Mudbox, so I begin with the color. It's funny, in my mind he is not that colorful, but in the film, he's got a pretty wide spectrum, I am also taking quite a bit of liberties anyway. So here is a render out of Mud with the default lighting, but with some tweaks in the material attributes, i.e. fresnel scattering, gloss, etc... so once I get the color to a good enough spot I'm gonna do a pose layer, export that lower rez posed mesh to maya and build the cloak, then send the cloak to muddy for texturing, as I said before I'm gonna try to do as much of the detailing on the cloak straight in Maya, just to keep things simple.

Tuesday, June 21, 2011
quick Sculpt and a quick paint (WIP)



Well I finally got the new computer up and running. Got my software, backed-up files and all my fun stuff back in place. Work, for me at least, has slowed down and Im not so exhausted anymore when I get home, so I was able to start sculpting again.
Trying out the newest version of mudbox. Did a bunch of sculpts that will never see the light of day as I tried and tested the newest version. Not alot of new features that are amazing or anything, but the way it sculpts and how it handles files is greatly improved from what I can tell.
Here is the first sculpt I did in Mudbox in a long time. I spent a couple hours total on this guy. Quick sculpt and a quick paint. Still A WIP as I want to finish his painting and there are a few things to work on in the sculpt.
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