Thursday, February 3, 2011

sculpt 003 Alien head

I spent about an hour and 15 mintues on this guy last night. I just started pushing and pulling without a starting idea of where I wanted this to go. This was the result. Some kind of Alien , thing, guy, chick, who knows.

Concept sculpting is alot of fun. Finding out what kind of crap is floating around the cess-pool I call my brain is also quite fun.

I dont think he is evil at all. Just very ugly.

Tuesday, February 1, 2011

"The Neck" sculpt #002


Well sculpt number two was a pain in the butt. I made a quick base out of zspheres in Zbrush and imported the mesh to mudbox to sculpt. WOW, Mudbox really hates zbrush base meshes. I guess its because of the funky topology and the strange areas that intersect on the mesh.

Sculpt control was out the widow, and it was struggle to get the forms to do what I wanted them to. So lesson learned. If I build a zsphere base I need to retopo it before I take it into Mudbox. Or instead of being a lazy bum, just make the base in maya. Anyway I spent about 2 hours on this and most of that was in frustration.

Old One Eye


I was looking at some Joe MAd art and decided to do something more stylized than I normally do. So I sculpted Old One Eye here. Took me about 2 hours in mudbox. I got tired and decided to call it a night right around the time I started to work the hair. Had a ton of fun doing this though. And he's totally like 37.5% less evil than the stuff I usually do. I guess Mark and his goodie-two-shoes ways may be rubbing off on me....or maybe not.
So I decided that this is sculpt #1 of 100 sculpts in 100 days. Wanna see what I can get done by around mid may. Lets see how many I can actually get done in that time. Should be quite a fun challenge for myself. Get my mudbox skills rocking, and and a nice portfolio of work. Maybe even inspire a couple fools along the way.

Monday, January 31, 2011

2D Demon


More evil stuff. I like evil stuff. Its more cool than happy unicorns. Besides my brain is broken and I dream in evil at all times. EVIL I say.......evil. EVIL. Mark doesnt like evil apparently.
a 2D demon I painted in PS during down time at work. Probably a WIP forever.

Screamer


A sculpt I worked on this weekend. Worked on it off and on inbetween watching baby and doing chores. probably spent a round 4-5 hours on the sculpt. then last night i spent about an hour and a half on the painting.
I was looking at some John Howe sketches he did of the mouth of sauron so I suppose thats why I made an undead no-eyes screamer guy with flames in his mouth. Teeth are seperate geo I previously made. I would like to work on the paint job a little more and put more details in the fleshy areas.

Thursday, January 27, 2011

quicky update



so after the quicky on monday I decided on tuesday to go back and do a bit more to the sculpt. so I added more definition to the "muscles", added a few more teeth, narrowed the neck, flattened the temples a bit, added in some "decayed" flesh stringing between the jaws, and just a bunch of general touch ups. OH, and turned on AO. and, I know, I know, the zygomatic is lower on the side of the skull... I fix later ok.

Monday, January 24, 2011

quicky

so I got myself all set up again with mudbox and whatnot so I thought I'd do a quicky sculpt (1 hr), and this is the result.

Sunday, January 23, 2011

Departure, final

For this particular painting, its current state is as far as I can get it. It is reasonably close to the scene I had envisioned, an ancient astronaut with his space vehicle standing by, thrusters on warm up sequence. He gives a few words of encouragement to a few elite priests before departure. A crowd of followers below witness the event, some of them are burning bonfires. Hope it all goes well for them. On to other projects for me.

Thursday, January 13, 2011

Time to get things on here started again!

Welcome back everyone! Its a new year and its time we get back to work.

To start things off, Im wondering what kind of things do you want to do?
Did you like the long the projects? Want to do more? Less?
Do you want more 2D projects?
Do you want more short range projects?

Personally I want to make it more interesting and not make this so character driven. Id like to do weapons, vehicles and environments as well as more creatures (non bipedal) and of course humanoids.

Maybe something that after a few months of work everything can be combined to make a cool illustration.

So what do you all think?
What do you all want to do?

Please respond right here on the blog if you wanna participate and what you want.

We can start a new project next week.

Kahi

Sunday, January 2, 2011

Daft Punk WIP numba tree


heres progress report number three, modeled the gloves, edited geo on the helmies, added some bells AND whistles. Messed around with lighting, reflection, etc... still WIP on that part. Now for the suits in muddy for the wrinkles and creases, etc, not so bad, they both wear the same outfit.

Saturday, January 1, 2011

vector displacement


I wanted to try something new, so I decided to sculpt a quick skull on a plane. It was a challenge to get the shapes to come out correctly. it is quite a different way of thinking when sculpting a plane into a 3D object.
In the end I made it into a vector displacment map which can then be used as a stamp. . Its pretty cool. Anything I need a skull on now I can bust out this map and just stamp it on. Of course detail depends on the number of levels on the model. So I stamped the skull onto a level 6 of the human base mesh with cool results.
I enhanced the vector image for viewing purposes, as the image mudbox uses comes out
rather dull.



Wednesday, December 29, 2010

Tuesday, December 28, 2010

daft punk




WIP of the daft punk models I promised to do over the break, done in Maya. gonna use the base body in Muddy to do the sculpt of the suits for the both of them. Also gonna try to make the robot baby, but dont got really good ref of the body on that. when the time comes I could use some help on setting up the gold/silver mats, I tried a bunch of settings with a blinn and I got something pretty good going but then I messed it up and forgot what settings I was using, so back to sqaure one, D'OH!

Monday, November 29, 2010

"Departure"




Here is my WIP of my painting I'm calling "Departure" (why not). I went with this subject matter because I had been watching "Ancient Aliens" on the History Channel, plus I had found an image reproduced from a carving that supposedly shows a Mayan in a rocket. This was enough fodder to extrapolate from to come up with the scene. Once I got going, I realized this doesn't have to be specifically Meso-American based in context, rather, it is a scene that could take place on any planet, so I didn't bother going as far as making the Mayan/Aztec specific details. Pyramids were close enough for effect.

For my own process I like to sit and have a think about what I'm going to paint, and sketch some key features I'd like to put in, before actually doing any painting. The sketches laid down the direction I'd take.

The painting I'd say is 50% there, I'd like to get it going with color on it next, put more ceremonial attire on the people, tighten up the lighting and add atmospherics. Thanks for looking.

Paint Challenge WIP


Heres my contribution to the 2D challenge. Wanted to do some guys fighting some kind of worm creature. Dcided to do a desert scene with late sunset colors and cool shadows. Got a ways to go but here it is so far.


Friday, November 26, 2010

painting challenge WIP



so heres a speed paint doodley doo for the painting challenge. was just messin around while "watching" tutorials. have plans to do other different types of enviros, but thought i'd just put this up for now.

Monday, November 15, 2010

2D PAINT Challenge (w/alternate)

All, for the next challenge, and to keep us on our collective toes, a 2D Paint challenge is in order. Several of us have gathered behind a friends monitor here and there and marveled at a well done concept painting, whether it was theirs or some other artist' painting, gloating over the awesomeness.

I know there are a few folks who would like to keep modeling; considering some of us are undertaking Mudbox training, as such, if you would prefer to do another modeling challenge, there's an alternate project if you'd like to opt out of the 2D Paint Challenge. Details follow.

Details:

For the 2D Paint Challenge you will need to adhere to the following rules, but these are by no means "constraints".

• Your painting is required to have an environment evocative of a particular mood. You must utilize devices like fog, light and shadow, color to produce this aspect. Maybe some rule of thirds, composition use what you know.

• Your painting must have one character or focal point. If there is a character, it must be posed in context to the environment, a straight up stand is fine, but put some dynamism in there somewhere. This challenge is not necessarily focused on character design, but it can be a component to the overall finished piece.

• Your painting must be an illustrated narrative. Whomever looks at your finished work should be able to tell you what they think is happening. If you want to put an Easter egg of some sort in there or personal meaning, that be great but it should be 'Epic'.

• Your painting should focus on a particular genre. SciFi is fine, historical, Video Game Industry.

I encourage you to treat this work as a pretend freelance project. Take it seriously and give your colleagues here at work something interesting to look at, and more importantly, give yourself a finished piece you can throw in your own reel.

ALTERNATE PROJECT: Model a low poly video game character.

For those of you who want to model:

• Use the software suite of your choice. Preferably, if you're training, use that program.

• Polygon Limit: The max polygon limit is 1200. Whomever gets really lower than that and has an awesome design will not 'win', but earn, a heartily applied slap on the back signifying a congratulatory overture.

• Your character has to have the appearance of meticulous detail. Please reference Final Fantasy characters (one of a plethora of examples).

• Your character should incorporate a bump map at the least. I'm implying that you should go for more detailed surface maps, especially if you want the detail.

• Your character should have all the virtues of being an absolutely memorable character; exhibiting silhouette, gesture, presence.

Same deal. Ultimately this project makes you better in some way and it's yours. Give your colleagues something to appreciate.

_____________

This challenge officially starts MONDAY the 22nd of this month and is due the 17th of December. You can start early as in NOW.

-B

Sunday, November 14, 2010

Agressive Insectoidal




Here's my entry for the bug like warrior challenge. Since I'd last done a humanoid, I figured WTH I'll straight up bust out with a custom bug. I looked at some reference and liked a lot of different features, so I thought I'd graft a few things together on one bug. Wings, horns, pronounced mandibles, venomous stingers, armoured thorax, with some abstraction. This was a four hour speed sculpt so it's essentially a rough out. I do have the multi-subdivided layered .mud I can return to later to refine, but with that said, this would be ready for a re-top since it is already taxing my computer. I've attempted to paint it to add some color, I was going to go with a bright, vibrant scheme indicative of danger, unfortunately I'll have to do a re-top first, one day. All in all it was a fun exercise. I'm looking forward to painting for now. I'll post the challenge notes soon.-The Mayor

Friday, November 12, 2010

Big Ole' Art Dump



Hey All,
Just thought I'd share abunch of stuffz I worked on recently.
The medicine man guy is some freelance concept art I did about two years ago for an unrealized game. I have a more rendered version somewhere.
The color monster is old as well, but a couple weeks ago I did a few minor tweaks to it that I have wanted to do for awhile. I think I can call this finished now.
The Demon Lord guy is something Ive noodled away on for the past month or so. It was meant to be a quick design so i could build him in 3D. I think i went crazy on the rendering. Maybe I will finish him and add color.
The Space Marine sketch is a recent 2 hour-or-so work I have since lost interest in. I just think there is alot of stuff wrong with it and I gave up on it rather than fix it.
Thanks for checkin' out my stuffz.







Monday, November 8, 2010

Tribal Warrior / Butterfly WIP


Here's my WIP. Still a noob at ZBrush and getting around in it's interface. Yeah, I'm blaming the tools even though I know the saying goes "A bad workman blames his tools" :P. May take a hand at learning Mudbux next time around.



I intend to put in the wings and spear eventually.

PS. - will add my concept sketches when I get to a scanner