Showing posts with label Brian Bueza. Show all posts
Showing posts with label Brian Bueza. Show all posts

Sunday, February 27, 2011

Aughra update

So far, so good. Took the 'ol gal up to level 3 in Muddy, she's getting closer. I think she'll really come together at level 5 or 6. I've been pretty strict on pushing each level limit as far as it can go so the economy should pay off; I should be able to paint it- with a good amount of layers. UVs were done in Headus. I'm really thinking hair in another program would really make this a good bust shot. We'll see.

Sunday, January 23, 2011

Departure, final

For this particular painting, its current state is as far as I can get it. It is reasonably close to the scene I had envisioned, an ancient astronaut with his space vehicle standing by, thrusters on warm up sequence. He gives a few words of encouragement to a few elite priests before departure. A crowd of followers below witness the event, some of them are burning bonfires. Hope it all goes well for them. On to other projects for me.

Sunday, August 29, 2010

Prophet: Part Deu



What with a colleague (whom shall remain nameless, but who's name starts with a 'K') singing the praises about Headus -on the daily, I thought I'd give it a go on this project. It works pretty good for me, it appears to minimize distortion without including using a texture map and edge thickness as in UV t in Maya. I don't think I'll abandon Maya's editor anytime soon but Headus does work great, and I'll likely keep using it -until juggernaut Autodesk gets with it and puts those features in Maya's UV editor (!?). Headus' interface is cludgy. At this stage for Prophet I've added a sash. By sash, I mean a mandible. By mandible, I mean jaw bone. It seemed to belong. Also, I settled on stylized arboreala akin to the Bonzai tree plants in Japan. All his details have a story, should probably bust that out in greater detail later, but the devilish deathly skull, and the life-oriented tree on his back are constrained to the prophet as he's a mediator or sorts. I'm not particularly attempting to be 'out-of-the-box' with the metaphors on my character, but, meh, why not. Hopefully I can get him into Mudbox this week.

Saturday, July 31, 2010

Lord Takoman, now with color



Tried the paint tools in Mudbox, and treated them like Photoshop. All stock brushes and patterns used, I wanted to see what could be possible with an 'as-is' environment.

Wednesday, July 28, 2010

Lord Takomon

LORD TAKOMON

Tako, Japanese for Octopus, and 'Mon' a sort of Japanese abbreviation for monster. This is a work in progress (WIP)