So this is what the chamberlain looks like with the displacement rendered out in mental ray. LOOK AT ALL THE ARTIFACTS MOMMY!!! Have no idea why it keeps comin out like that, I mean at least its recognizing the displacement map now, but still this looks like crap, not to mention the loss of detail. So close to giving up on the displacement and just rendering in muddy. For crying out loud, this is holding me back from modeling the robe.
Either way you've captured the Chamberlain, aside from those artifacts it's great. I'm sure the technical difficulties will work out down the line. It's settings I'm sure, its the trial and error aspect that really starts to be a drag in the process. It will look great with the robes and all though.
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