A quick sculpt from monday night I did from a cube base mesh. I lost detail when I had to go back to maya, make his UVs and take him bak into mudbox for detail transfer. It doesnt work quite right. I got a few strange deformations that I easily smoothed out but in the process I lost alot of detail. Lesson is, alwys do UVs on base mesh before you start to sculpt. Or do it befre getting into the detail higher levels.
i like this guy. he looks like someone you would see in a bar on tatooine.
ReplyDeleteThanks mark, there is an updated version of him with more detail on my blog if you want to take a look at it.
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