Showing posts with label Mudbox. Show all posts
Showing posts with label Mudbox. Show all posts

Sunday, October 3, 2010

Alien assassin over limit



This speed sculpt series was good fun, so fun that at the end I went over the 4 hours by 15 minutes. So sue me. Oh well. I didn't bother to paint it but settled for a different material with some ambient occlusion. Figure he's armoured, so metallic would be nice. I did try different settings with the brushes and tried to work more with keeping certain sculpting or detailing to particular levels and I get it now, the purpose, or logic to the work flow. When I heard 'Alien Assassin' I thought of the Giger Alien plus some tech suit. I would have loved to take this all the way and really refine it more. The circular detail in the middle of the chest piece started to look like a little grey alien and made me think perhaps this design is an exo-suit. I got a bit over zealous I guess and this looks less stealthy befitting of an assassin and more akin to soldier. Meh, I really don't care either way, this is what wanted to come out and I wasn't going to fight it. At this point I'd rather go organic for the next topic if possible, hard surfacing is a little of a drag in the 'box.

Sunday, August 29, 2010

Prophet: Part Deu



What with a colleague (whom shall remain nameless, but who's name starts with a 'K') singing the praises about Headus -on the daily, I thought I'd give it a go on this project. It works pretty good for me, it appears to minimize distortion without including using a texture map and edge thickness as in UV t in Maya. I don't think I'll abandon Maya's editor anytime soon but Headus does work great, and I'll likely keep using it -until juggernaut Autodesk gets with it and puts those features in Maya's UV editor (!?). Headus' interface is cludgy. At this stage for Prophet I've added a sash. By sash, I mean a mandible. By mandible, I mean jaw bone. It seemed to belong. Also, I settled on stylized arboreala akin to the Bonzai tree plants in Japan. All his details have a story, should probably bust that out in greater detail later, but the devilish deathly skull, and the life-oriented tree on his back are constrained to the prophet as he's a mediator or sorts. I'm not particularly attempting to be 'out-of-the-box' with the metaphors on my character, but, meh, why not. Hopefully I can get him into Mudbox this week.

Saturday, July 31, 2010

Lord Takoman, now with color



Tried the paint tools in Mudbox, and treated them like Photoshop. All stock brushes and patterns used, I wanted to see what could be possible with an 'as-is' environment.

Wednesday, July 28, 2010

Lord Takomon

LORD TAKOMON

Tako, Japanese for Octopus, and 'Mon' a sort of Japanese abbreviation for monster. This is a work in progress (WIP)