

In the end I made it into a vector displacment map which can then be used as a stamp. . Its pretty cool. Anything I need a skull on now I can bust out this map and just stamp it on. Of course detail depends on the number of levels on the model. So I stamped the skull onto a level 6 of the human base mesh with cool results.
I enhanced the vector image for viewing purposes, as the image mudbox uses comes out
rather dull.
rather dull.
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