I wanted to try something new, so I decided to sculpt a quick skull on a plane. It was a challenge to get the shapes to come out correctly. it is quite a different way of thinking when sculpting a plane into a 3D object.
In the end I made it into a vector displacment map which can then be used as a stamp. . Its pretty cool. Anything I need a skull on now I can bust out this map and just stamp it on. Of course detail depends on the number of levels on the model. So I stamped the skull onto a level 6 of the human base mesh with cool results.
I enhanced the vector image for viewing purposes, as the image mudbox uses comes out