Monday, January 31, 2011

2D Demon

More evil stuff. I like evil stuff. Its more cool than happy unicorns. Besides my brain is broken and I dream in evil at all times. EVIL I say.......evil. EVIL. Mark doesnt like evil apparently.
a 2D demon I painted in PS during down time at work. Probably a WIP forever.


A sculpt I worked on this weekend. Worked on it off and on inbetween watching baby and doing chores. probably spent a round 4-5 hours on the sculpt. then last night i spent about an hour and a half on the painting.
I was looking at some John Howe sketches he did of the mouth of sauron so I suppose thats why I made an undead no-eyes screamer guy with flames in his mouth. Teeth are seperate geo I previously made. I would like to work on the paint job a little more and put more details in the fleshy areas.

Thursday, January 27, 2011

quicky update

so after the quicky on monday I decided on tuesday to go back and do a bit more to the sculpt. so I added more definition to the "muscles", added a few more teeth, narrowed the neck, flattened the temples a bit, added in some "decayed" flesh stringing between the jaws, and just a bunch of general touch ups. OH, and turned on AO. and, I know, I know, the zygomatic is lower on the side of the skull... I fix later ok.

Monday, January 24, 2011


so I got myself all set up again with mudbox and whatnot so I thought I'd do a quicky sculpt (1 hr), and this is the result.

Sunday, January 23, 2011

Departure, final

For this particular painting, its current state is as far as I can get it. It is reasonably close to the scene I had envisioned, an ancient astronaut with his space vehicle standing by, thrusters on warm up sequence. He gives a few words of encouragement to a few elite priests before departure. A crowd of followers below witness the event, some of them are burning bonfires. Hope it all goes well for them. On to other projects for me.

Thursday, January 13, 2011

Time to get things on here started again!

Welcome back everyone! Its a new year and its time we get back to work.

To start things off, Im wondering what kind of things do you want to do?
Did you like the long the projects? Want to do more? Less?
Do you want more 2D projects?
Do you want more short range projects?

Personally I want to make it more interesting and not make this so character driven. Id like to do weapons, vehicles and environments as well as more creatures (non bipedal) and of course humanoids.

Maybe something that after a few months of work everything can be combined to make a cool illustration.

So what do you all think?
What do you all want to do?

Please respond right here on the blog if you wanna participate and what you want.

We can start a new project next week.


Sunday, January 2, 2011

Daft Punk WIP numba tree

heres progress report number three, modeled the gloves, edited geo on the helmies, added some bells AND whistles. Messed around with lighting, reflection, etc... still WIP on that part. Now for the suits in muddy for the wrinkles and creases, etc, not so bad, they both wear the same outfit.

Saturday, January 1, 2011

vector displacement

I wanted to try something new, so I decided to sculpt a quick skull on a plane. It was a challenge to get the shapes to come out correctly. it is quite a different way of thinking when sculpting a plane into a 3D object.
In the end I made it into a vector displacment map which can then be used as a stamp. . Its pretty cool. Anything I need a skull on now I can bust out this map and just stamp it on. Of course detail depends on the number of levels on the model. So I stamped the skull onto a level 6 of the human base mesh with cool results.
I enhanced the vector image for viewing purposes, as the image mudbox uses comes out
rather dull.