Tuesday, September 28, 2010

Alien Quickie (No obscenity intended)

I wanted to try out something for the bull mesh quick sculpt but I wasn't able to get anything interesting out of it (at least anything to show).  I tried playing around with the human base mesh for about an hour and a half in zbrush (yep, exported the mesh obj from mud and brought it into z, just wanted to try something else).  I kinda got tired of looking at it (short attention span of mines) so I will go ahead and post it up.  If I get anything else interesting I'll go ahead and post it up too...


















Monday, September 27, 2010

Velocidad de esculpir número tres¡

for this weeks speedie sculptification action, our subject will be...

Alien assassin!!!!!!!!!!

Using the human base mesh sculpt out an Alien assassin.

Obviously he or she is humanoid, can be in a suit, biomechanical, or even just a naked creature that is good at killling stuff. Where will your imagination take you?

Basic parameters- human basemesh in mudbox. 4 hour time limit to sculpt (since it is a full figure) 1 hour to paint if you want color.

remember, its not about details. Does the character read well? Think of it as a concept sculpt, and worry about details if you want to go in a retopo your character to really get in some nice details.

Due Monday Oct 4th, 2010.

Cool, have fun guys.

Fantástico Acción¡¡¡¡¡¡¡¡¡¡¡

Sunday, September 26, 2010

speedy #2

so here is my contribution to the second speed sculpt since I "missed" the first one. this took me 3 hours and is actually not finished. I had plans to put a small saddle and harness right behind the yoke but not enough time. so we have here some giant rhino type thing, roughly 15-20 ft tall.

Saturday, September 25, 2010

Not Bull! A challenge to un-bullify a bull




I was figuring on making a dragon out of the bull, but then I thought of making something like a chimera. I felt the biggest pain was reshaping the bull, it might have been easier to start with a base mesh out of Maya, but then that's not really a challenge. Spent moments in the process dipping back to my Mudbox book trying settings on brushes and other things endeavoring to deepen my understanding of the technical aspects. I was going to paint the speed sculpt, but tried some lighting and material settings and ended up with the sculpt looking like a pewter figurine, at least that's what it reminds me of. Oh well-st, this is what I was able to do before burning out.

Wednesday, September 22, 2010

He is so handsome... from the bull mesh





Yeah , Im not even sure what this thing is. I started just pushing and pulling on the bull base mesh and at the same time was looking at a pug calender on my desk.

Yeah I like pugs! You wanna make something of it?

Anyway... I spend an hour on this guy before I got bored and tired. I may just call this one done. Im not happy about the feet but I probably put just a few minutes into them. I put zero thought into muscle structure, which is obvious, and spent most of the hour on the head and neck. I played around with the material preset and the lighting...for another minute and shot off a few screen renders. Probably spent a full hour and ten minutes on this handsome bugger.

All in all I thought the bull mesh was rather limiting, but worth the time cause I had to think a bit about the forms and how to deform them. Ill come up with a better subject for next weeks speedie sculpts.

Any suggestions?

Monday, September 20, 2010

Mighty Morphin Wolverine!




Pretty much all I've got for this challenge. Sculpt done in 2:45 HR; paint in1 HR. Originated at basic head. Influences were some Robotech Mospeada helmets, Mighty Morphin Power Rangers, and Patlabor. Oh wellst, I tried.

Speed Sculpts week number the second

What can you do with the bull base mesh?

Take the bull base mesh from mudbox, and see what kind of quadruped you can come up with.

No limit, just gotta have four legs on him is all. Is he a beasty? Just a bull? Whatever you can imagine is fair game.

3 hour sculpt limit, 1 hour for color if you want.
Multiple sculpts are always welcome.

due Monday September 27th, 2010. Front, side and three-quarter view for final presentation.

Mental Organisim Designed Only to Kill



M.O.D.O.K. speed sculpt. used the whole three hours but I did a bunch of experimenting with some settings to curves and brushes, trying to mimic some of the hard surface brushes in Zbrush. Didn't come up with much I must say, and all the experimenting caused me to not get a complete sculpt. His entire back side is unfinished. Oh well speed sculpts help me learn.

He ended up looking alot like Hakaider, which wasn't the intent but I guess Hakaider was locked in the back of my mind somewhere. I added the arms and legs as an after thought just to show where they would go, it is not part of the 3 hours of sculpting time.

All in all I had fun doing it but I think on hard surface sculpts I may go back to Zbrush.

Tuesday, September 14, 2010

speed sculptification and modelizing #1

Inspired by Brian's speedie from the other night, the first speed sculpt will be Japanese armored super heroes and villains.

What would Superman, Captain America, Magneto, or the Green Goblin look like if they were a armored Japanese super hero? Pick any American comic book hero or villain and give them the Japanese style treatment. Look up such characters as, Kikaider, The Kamen Riders, Zaboga, Robot Detective K, or any of the Ultraman heroes for reference and/or inspiration. There are even more, and if anyone knows any cool ones go ahead and list them for others to look up.

Parameters:
1. A bust of your character. Head and neck a must, shoulders arms a bonus if you so choose to sculpt them.

2. 3 hour time limit on the sculpt. This includes any base mesh you choose to build, the base heads in zbrush or mudbox should be fine for sculpting. Any time you spend on the base mesh is part of the sculpt, so don't worry so much about a base this is just a speed sculpt. Besides you can retopo it later if you want to.

3. 1 extra hour for any painting if you want to add color.

4. Have fun.

5. As many as you want. Want to do a speedie every night? Go for it, the more the merrier.

Just one thing, please don't sculpt for 12 hours then say you did it in 3. Whatever you do in 3 hours is perfect, the more of these you do the faster you will get.

All sculpts due next Monday Sept 20th, with a front, side and 3/4 side view. Any other views you want to include are optional.

Allrighty then, cant wait to see what we get out of this.

further list of Japanese heroes I know of:
Diamond eye, Metalder, 5 Go Rangers, Inazuman, Giant Robo, Inframan, Rainbowman and... thats all I can think of

Monday, September 13, 2010

prophet WIP #3


so heres my prophet up till this point, very much unfinished, haven't even started sculpting on the legs, but I'm definitely gonna continue working on this guy. so far I'm really happy on the way the face is coming along, especially where the beard connects. I don't think I'm gonna do any color on this sculpt, just keep it as a model, mainly cuz I didn't do UVs nor do I have solid color scheme in mind.

Sunday, September 12, 2010

Prophet....as it stands


The prophet sculpt as she stands at this point. I re-did the entire cloak and I need to model some hair for her head, and I need to finish her hands.


After that I can finish the sculpt of the book and add the chains. Hopefully get all that done this week in between speed sculpts.


1st Speed Sculpt




Coming off of listening to freaky fortean topics like UFOs, Flying Humanoids, etc., I figured I'd just go with that. The painting was influenced by the Flying Humanoid program, but when I finally got around to speed sculpting, I was just making the basic head into something like a mantis-man or grey-like Kikaida. Oh wells-t. This was pretty much 1 and a half hours of going toward the painting, and the sculpt coming into its own eventually. Next time I'll just start with a plain idea.

Prophet Final.




This is as far as I could take the Prophet given my time constraints. I'm cool with it. There's a lot I could do to it to take it further yet; but I'm okay with what I'm calling a 'dry run' build of a design I sketched in twenty minutes. I'll definitely have to paint it.

Thursday, September 9, 2010

prophet WIP #2


So heres my prophet base mesh a little further along, pretty much ready for mudbox . If it looks at all familiar its cuz i exported the base body mesh from mudbox and attached it to the head and legs I made (how clever is that). So... I'm planning on sculpting the shirt details directly into the torso instead of making a seperate shirt geo, however the hood and loin cloth are seperate peices. I still have to make the necklace and halos.

Wednesday, September 8, 2010

tonights speedy


Well after a long day being a Daddy, I sat down tonight and didnt have it in me to work on the prophet. Needed a break so I did a speed sculpt. Spent just about 1 hour and 30 min to sculpt then I went into maya built some teeth, and brought them into mudbox. spent just as long in photoshop and mudbox just getting renders out and ready for posting.
I was thinking about the dinosaur project for some reason and this is what I got out of that. I guess he's a bossk like alien guy. some reptile alien race hell bent on our destruction. You know... the usual.


Getting away from long projects and whipping out a speed sculpt sometimes is awful fun.


Anyway hopefully have the sculpt of the prophet done by monday.


Aloha

Kahi

Prophet progress. Almost there.

As far as I could get it. Should be painted, have chains and accouterments back on before Monday.

Tuesday, September 7, 2010

Speed Sculpts

Im thinking that instead of a whole monthly challenge that every week for the next four weeks (starting next Monday the 13th) we will have speed sculpt challenges.

A different subject every week with a time limit (otherwise its not a speed sculpt)
Makes it easier for everyone to do something. (you can find 3 hours or so a week)

Long projects can resume in October...maybe with a nice Halloween-ey theme!

Anyway Next Monday Ill post the first speed sculpt theme for anyone who is interested.

Monday, September 6, 2010

Ah my stuff!!!

GOOD NEWS EVERYONE....I F#*ked up.
Okay Im in the process of making a new website and I tried to do this thing where I link my new posts on any blog to my site in a feed. Yup I made a mistake and deleted all my stuff off this page. Not sure what I did but I messed up my new site as well.


Back to the drawing board

Anyway I have been reworking some elements on the prophet and will not have a finished piece by thursday but I will put up my WIP at that point.

Also I have some new ideas for the next few weeks relating to the challenge. More on that soon.

Thanks
Kahi