Wednesday, October 27, 2010

current WIP

A current WIP of my Innsmouth Look concept. Rendered in Maya using a low rez base mesh and normal maps exported out from mudbox. Used the sss-fast skin shader from mental ray, added a 3 point light system for rendering. Still have some tweaking to do but its coming along. Thanks to Richard for showing me a few things concerning normal maps and Maya.


  1. Hey man, it's looking great! Like the texture you got going there - I haven't played much with the skin shader, but I think it's got this eerie human but not so human (the uncanny valley) feel to it right now. It might be best to make it more human while keeping some of the marine influences on it so it looks more like a deformity / aberration rather than a hybrid.