No I have not given up on the 100 sculpts. I have not forgoten either.
I had some major symetry issues in the hands of the depraved charater and Ive been working on a way to solve it. I think what I will have to do is retopologize the character and almost completely restart the sculpt. I have spent nights going back and forth between, Mudbox, Zbrush, Maya and Topogun and nothing seems to work right when I transfer details to the adjusted mesh. So it isnt any wasted time because Ive have learned a hell of alot that last few nights. Unfortunately the solution may be to fix the symetry on a low level version of the model and begin the sculpting process anew. Hopefully I can get through that tonight.