Tuesday, February 1, 2011
"The Neck" sculpt #002
Well sculpt number two was a pain in the butt. I made a quick base out of zspheres in Zbrush and imported the mesh to mudbox to sculpt. WOW, Mudbox really hates zbrush base meshes. I guess its because of the funky topology and the strange areas that intersect on the mesh.
Sculpt control was out the widow, and it was struggle to get the forms to do what I wanted them to. So lesson learned. If I build a zsphere base I need to retopo it before I take it into Mudbox. Or instead of being a lazy bum, just make the base in maya. Anyway I spent about 2 hours on this and most of that was in frustration.